Challenging the User-Avatar Dichotomy in Avatar Customization Research

Authors

  • Victoria McArthur School of Journalism and Communication Carleton University Ottawa, Canada

DOI:

https://doi.org/10.7557/23.6166

Abstract

The work presented here represents an Actor-Network Theory (ANT) approach to the study of self-representation in games. Though the development of a novel analytical framework we aim to challenge the anthropocentric approach that is all too common to identity work in favour of an ANT approach. We argue that self-representation studies must break free of the user-avatar dichotomy in order to reveal how other factors, such as design practices, socioeconomic factors, digital and offline cultures, as well as researchers' own lived experiences and assumptions affect self-representational practices.

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Published

2018-09-19

How to Cite

McArthur, V. (2018) “Challenging the User-Avatar Dichotomy in Avatar Customization Research”, Eludamos: Journal for Computer Game Culture, 9(1), pp. 75–94. doi: 10.7557/23.6166.

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Section

Articles