, Germany
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Eludamos: Journal for Computer Game Culture Vol. 13 No. 1 (2022) - Articles
Categorizations of World War II in Videogames
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Eludamos: Journal for Computer Game Culture Vol. 6 No. 1 (2012) - Articles
The Professional Identity of Gameworkers Revisited. A Qualitative Inquiry on the Case Study of German Professionals
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Eludamos: Journal for Computer Game Culture Vol. 7 No. 1 (2013) - Positions
Digital Seriality: On the Serial Aesthetics and Practice of Digital Games
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Eludamos: Journal for Computer Game Culture Vol. 8 No. 1 (2014) - Articles
“Tap, tap, flap, flap.” Ludic Seriality, Digitality, and the Finger
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Eludamos: Journal for Computer Game Culture Vol. 8 No. 1 (2014) - Articles
Finishing the Fight, One Step at a Time: Seriality in Bungie’s Halo
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Eludamos: Journal for Computer Game Culture Vol. 8 No. 1 (2014) - Articles
“Did you shoot the girl in the street?” – On the Digital Seriality of The Walking Dead
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Eludamos: Journal for Computer Game Culture Vol. 8 No. 1 (2014) - Articles
Types and Bytes. Ludic Seriality and Digital Typography
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Eludamos: Journal for Computer Game Culture Vol. 8 No. 1 (2014) - Articles
Digital Seriality as Structure and Process
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Eludamos: Journal for Computer Game Culture Vol. 10 No. 1 (2019) - Perspectives
The Development of Decision Support Systems in the 1960s as Antecedent of “AI-Rationality”
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Eludamos: Journal for Computer Game Culture Vol. 11 No. 1 (2020) - Perspectives
The Philosophy of Computer Games – Introduction
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Eludamos: Journal for Computer Game Culture Vol. 8 No. 1 (2014) - Articles
The Eternal Recurrence of All Bits
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Eludamos: Journal for Computer Game Culture Vol. 4 No. 1 (2010) - Articles
Why so serious? On the relation of serious games and learning
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Eludamos: Journal for Computer Game Culture Vol. 6 No. 1 (2012) - Perspectives
Guest Editorial Preface. Applied Playfulness – 5th Vienna Games Conference (FROG11)
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Eludamos: Journal for Computer Game Culture Vol. 8 No. 1 (2014) - Introduction
Introduction: Ludic Seriality, Digital Seriality
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Eludamos: Journal for Computer Game Culture Vol. 11 No. 1 (2020) - Perspectives
Gaming and the ‘Parergodic’ Work of Seriality in Interactive Digital Environments
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Eludamos: Journal for Computer Game Culture Vol. 11 No. 1 (2020) - Perspectives
A Game on Time: The Witness and the Temporality of the Digital Image
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Eludamos: Journal for Computer Game Culture Vol. 11 No. 1 (2020) - Perspectives
Steps towards a Phenomenology of Video Games—Some Thoughts on Analyzing Aesthetics and Experience
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Eludamos: Journal for Computer Game Culture Vol. 12 No. 1 (2021) - Perspectives
Play and Playfulness in Lynda Barry’s What It Is
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