Browse Title Index


 
Issue Title
 
Vol 4, No 1 (2010) "Stay Small and Keep it All": Making a Big Splash in Boutique Game Development Abstract   HTML   PDF
Ken S. McAllister, Judd Ethan Ruggill
 
Vol 3, No 1 (2009) 'I am Trying to Believe': Dystopia as Utopia in the Year Zero Alternate Reality Game Abstract   HTML   PDF
Alexander Charles Oliver Hall
 
Vol 1, No 1 (2007) (Dis-)integrative Effects of MUD-Usage as Seen by the Players Abstract   PDF   HTML
Susanne Keuneke
 
Vol 2, No 2 (2008) A Review of Agent Emotion Architectures Abstract   HTML   PDF
Stuart Ian Slater, Robert Moreton, Kevan Buckley, Andrew Bridges
 
Vol 3, No 2 (2009) An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics Abstract   HTML   PDF
Dan Pinchbeck
 
Vol 3, No 1 (2009) Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3 Abstract   HTML   PDF
Martin Pichlmair
 
Vol 2, No 1 (2008) Bioshock: A Critical Historical Perspective Abstract   HTML   PDF
Matthew Jason Weise
 
Vol 1, No 1 (2007) Black and White: Attending the Games Convention 2007 Details   HTML   PDF
Ralf Stockmann
 
Vol 4, No 1 (2010) Book Review: The Ethics of Computer Games by Miguel Sicart Abstract   HTML   PDF
Matthew Geyer Kaplan
 
Vol 3, No 2 (2009) Chopin's Dream as Reality: A Critical Reading of Eternal Sonata Abstract   HTML   PDF
Johansen Quijano-Cruz
 
Vol 4, No 1 (2010) Development in Context Abstract   HTML   PDF
Judd Ethan Ruggill, Ken S. McAllister
 
Vol 2, No 1 (2008) Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country Abstract   HTML   PDF
Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes
 
Vol 4, No 1 (2010) Discourse Engines for Art Mods Abstract   HTML   PDF
Cindy Poremba
 
Vol 3, No 2 (2009) Doubly Real: Game Studies and Literary Anthropology; or, Why We Play Games Abstract   HTML   PDF
Philipp Schweighauser
 
Vol 1, No 1 (2007) Electroplankton revisited: A Meta-Review Abstract   HTML   PDF
Martin Pichlmair
 
Vol 4, No 1 (2010) Evoking the Inexpressible: The Fine Art and Business of Games Abstract   HTML   PDF
Jennifer deWinter, Ken S. McAllister, Judd Ethan Ruggill
 
Vol 4, No 1 (2010) Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum Abstract   HTML   PDF
Jonathan Belman, Mary Flanagan
 
Vol 3, No 2 (2009) Fahrenheit and the premature burial of interactive movies Abstract   HTML   PDF
Jonathan Lessard
 
Vol 3, No 1 (2009) Games and Self-Imagining, a Comparative Media Perspective Abstract   HTML   PDF
Jan Van Looy
 
Vol 3, No 2 (2009) Generations and Game Localization Abstract   HTML   PDF
Darshana Jayemanne
 
Vol 3, No 2 (2009) Generations of Game Analytics, Achievements and High Scores Abstract   HTML   PDF
Ben Medler
 
Vol 2, No 1 (2008) Genetically Enhanced Possibility Spaces Details   HTML   PDF
Doris C. Rusch
 
Vol 2, No 2 (2008) Grand Theft Auto IV Considered as an Atrocity Exhibition Abstract   HTML   PDF
Martin Pichlmair
 
Vol 3, No 1 (2009) I HEART LocoRoco – a reading of a gameplay experience Abstract   HTML   PDF
Emma Westecott
 
Vol 4, No 1 (2010) Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics Abstract   HTML   PDF
Simon Niedenthal
 
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ISSN: 1866-6124