Browse Title Index


 
Issue Title
 
Vol 4, No 1 (2010) "Stay Small and Keep it All": Making a Big Splash in Boutique Game Development Abstract   HTML   PDF
Ken S. McAllister, Judd Ethan Ruggill
 
Vol 3, No 1 (2009) 'I am Trying to Believe': Dystopia as Utopia in the Year Zero Alternate Reality Game Abstract   HTML   PDF
Alexander Charles Oliver Hall
 
Vol 1, No 1 (2007) (Dis-)integrative Effects of MUD-Usage as Seen by the Players Abstract   PDF   HTML
Susanne Keuneke
 
Vol 2, No 2 (2008) A Review of Agent Emotion Architectures Abstract   HTML   PDF
Stuart Ian Slater, Robert Moreton, Kevan Buckley, Andrew Bridges
 
Vol 5, No 1 (2011) Ambivalence and Recursion in Castlevania: Symphony of the Night Abstract   HTML   PDF
Paul Martin
 
Vol 3, No 2 (2009) An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics Abstract   HTML   PDF
Dan Pinchbeck
 
Vol 7, No 1 (2013) Analysing God of War: A Hero’s Journey Abstract   HTML   PDF
Robert Cassar
 
Vol 3, No 1 (2009) Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3 Abstract   HTML   PDF
Martin Pichlmair
 
Vol 2, No 1 (2008) Bioshock: A Critical Historical Perspective Abstract   HTML   PDF
Matthew Jason Weise
 
Vol 1, No 1 (2007) Black and White: Attending the Games Convention 2007 Details   HTML   PDF
Ralf Stockmann
 
Vol 4, No 1 (2010) Book Review: The Ethics of Computer Games by Miguel Sicart Abstract   HTML   PDF
Matthew Geyer Kaplan
 
Vol 4, No 2 (2010) Book Review: The Mergence of Spaces by Elke Hemminger Abstract   HTML   PDF
Arne Schröder
 
Vol 5, No 1 (2011) Career attitudes of men and women working in the computer games industry Abstract   HTML   PDF
Julie Prescott, Jan Bogg
 
Vol 3, No 2 (2009) Chopin's Dream as Reality: A Critical Reading of Eternal Sonata Abstract   HTML   PDF
Johansen Quijano-Cruz
 
Vol 4, No 2 (2010) Commodifying Scarcity: Society, Struggle, and Spectacle in World of Warcraft Abstract   HTML   PDF
Kevin Moberly
 
Vol 6, No 1 (2012) Designing a Game for Playful Communication within Families Abstract   HTML   PDF
Ida Marie Toft, Amani Naseem
 
Vol 4, No 2 (2010) Designing and Implementing an Assessment Plan for a Virtual Engineering Lab Abstract   HTML   PDF
Marilee J. Bresciani, Khaled Morsi, Mark Tucker, Mark Siprut, Kris Stewart, Allison Duncan
 
Vol 6, No 1 (2012) Designscape – A Suggested Game Design Prototyping Process Tool Abstract   HTML   PDF
Jon Manker
 
Vol 4, No 1 (2010) Development in Context Abstract   HTML   PDF
Judd Ethan Ruggill, Ken S. McAllister
 
Vol 2, No 1 (2008) Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country Abstract   HTML   PDF
Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes
 
Vol 4, No 2 (2010) Digital Historicism: Archival Footage, Digital Interface, and Historiographic Effects in Call of Duty: World at War Abstract   HTML   PDF
Jaimie Rachel Baron
 
Vol 8, No 1 (2014) Digital Seriality as Structure and Process Abstract   HTML   PDF
Dominik Maeder, Daniela Wentz
 
Vol 7, No 1 (2013) Digital Seriality: On the Serial Aesthetics and Practice of Digital Games Abstract   HTML   PDF
Shane Denson, Andreas Jahn-Sudmann
 
Vol 4, No 1 (2010) Discourse Engines for Art Mods Abstract   HTML   PDF
Cindy Poremba
 
Vol 3, No 2 (2009) Doubly Real: Game Studies and Literary Anthropology; or, Why We Play Games Abstract   HTML   PDF
Philipp Schweighauser
 
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ISSN: 1866-6124