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Issue |
Title |
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Vol 1, No 1 (2007) |
Electroplankton revisited: A Meta-Review |
Abstract
HTML
PDF
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Martin Pichlmair |
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Vol 4, No 1 (2010) |
Evoking the Inexpressible: The Fine Art and Business of Games |
Abstract
HTML
PDF
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Jennifer deWinter, Ken S. McAllister, Judd Ethan Ruggill |
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Vol 4, No 1 (2010) |
Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum |
Abstract
HTML
PDF
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Jonathan Belman, Mary Flanagan |
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Vol 3, No 2 (2009) |
Fahrenheit and the premature burial of interactive movies |
Abstract
HTML
PDF
|
Jonathan Lessard |
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Vol 8, No 1 (2014) |
Finishing the Fight, One Step at a Time: Seriality in Bungie’s Halo |
Abstract
HTML
PDF
|
Jens Bonk |
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Vol 5, No 1 (2011) |
First-Person Shooters: Immersion and Attention |
Abstract
HTML
PDF
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Mark Grimshaw, John Charlton, Richard Jagger |
|
Vol 8, No 1 (2014) |
From NES-4021 to moSMB3.wmv: Speedrunning the Serial Interface |
Abstract
HTML
PDF
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Patrick LeMieux |
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Vol 4, No 2 (2010) |
Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2 |
Abstract
HTML
PDF
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Kristine Jørgensen |
|
Vol 9, No 1 (2018) |
Games and AI. Special Issue |
Details
PDF
|
Mathias Fuchs, Andreas Sudmann |
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Vol 3, No 1 (2009) |
Games and Self-Imagining, a Comparative Media Perspective |
Abstract
HTML
PDF
|
Jan Van Looy |
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Vol 8, No 1 (2014) |
Gandalf on the Death Star: Levels of Seriality between Bricks, Bits, and Blockbusters |
Abstract
HTML
PDF
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Rikke Toft Nørgård, Claus Toft-Nielsen |
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Vol 3, No 2 (2009) |
Generations and Game Localization |
Abstract
HTML
PDF
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Darshana Jayemanne |
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Vol 3, No 2 (2009) |
Generations of Game Analytics, Achievements and High Scores |
Abstract
HTML
PDF
|
Ben Medler |
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Vol 2, No 1 (2008) |
Genetically Enhanced Possibility Spaces |
Details
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PDF
|
Doris C. Rusch |
|
Vol 6, No 1 (2012) |
Geocaching: Interactive Communication Instruments Around the Game |
Abstract
HTML
PDF
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Pirita Johanna Ihamäki |
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Vol 2, No 2 (2008) |
Grand Theft Auto IV Considered as an Atrocity Exhibition |
Abstract
HTML
PDF
|
Martin Pichlmair |
|
Vol 6, No 1 (2012) |
Guest Editorial Preface. Applied Playfulness – 5th Vienna Games Conference (FROG11) |
Abstract
HTML
PDF
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Konstantin Mitgutsch, Jeffrey Wimmer, Herbert Rosenstingl |
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Vol 5, No 1 (2011) |
How Linearity Affects Narrative: The Incomplete Story of Final Fantasy XIII |
Abstract
HTML
PDF
|
Johansen Quijano-Cruz |
|
Vol 5, No 1 (2011) |
How to Define a Genre: A Lacanian-marxist Case Study of the NES Platform Game |
Abstract
HTML
PDF
|
Nils Skare |
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Vol 4, No 2 (2010) |
Hyper-Ludicity, Contra-Ludicity, and the Digital Game |
Abstract
HTML
PDF
|
Steven Conway |
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Vol 3, No 1 (2009) |
I HEART LocoRoco – a reading of a gameplay experience |
Abstract
HTML
PDF
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Emma Westecott |
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Vol 4, No 1 (2010) |
Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics |
Abstract
HTML
PDF
|
Simon Niedenthal |
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Vol 2, No 1 (2008) |
Innovation NOT Opposition: The Logic of Distinction of Independent Games |
Details
HTML
PDF
|
Andreas Jahn-Sudmann |
|
Vol 1, No 1 (2007) |
Introduction |
Details
HTML
PDF
|
Emma Westecott, Andreas Jahn-Sudmann, Gareth Schott, Michael Wagner |
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Vol 2, No 1 (2008) |
Introduction |
Details
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|
Randall James Nichols |
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