Browse Title Index


 
Issue Title
 
Vol 4, No 1 (2010) Evoking the Inexpressible: The Fine Art and Business of Games Abstract   HTML   PDF
Jennifer deWinter, Ken S. McAllister, Judd Ethan Ruggill
 
Vol 4, No 1 (2010) Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum Abstract   HTML   PDF
Jonathan Belman, Mary Flanagan
 
Vol 3, No 2 (2009) Fahrenheit and the premature burial of interactive movies Abstract   HTML   PDF
Jonathan Lessard
 
Vol 8, No 1 (2014) Finishing the Fight, One Step at a Time: Seriality in Bungie’s Halo Abstract   HTML   PDF
Jens Bonk
 
Vol 5, No 1 (2011) First-Person Shooters: Immersion and Attention Abstract   HTML   PDF
Mark Grimshaw, John Charlton, Richard Jagger
 
Vol 8, No 1 (2014) From NES-4021 to moSMB3.wmv: Speedrunning the Serial Interface Abstract   HTML   PDF
Patrick LeMieux
 
Vol 4, No 2 (2010) Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2 Abstract   HTML   PDF
Kristine Jørgensen
 
Vol 3, No 1 (2009) Games and Self-Imagining, a Comparative Media Perspective Abstract   HTML   PDF
Jan Van Looy
 
Vol 8, No 1 (2014) Gandalf on the Death Star: Levels of Seriality between Bricks, Bits, and Blockbusters Abstract   HTML   PDF
Rikke Toft Nørgård, Claus Toft-Nielsen
 
Vol 3, No 2 (2009) Generations and Game Localization Abstract   HTML   PDF
Darshana Jayemanne
 
Vol 3, No 2 (2009) Generations of Game Analytics, Achievements and High Scores Abstract   HTML   PDF
Ben Medler
 
Vol 2, No 1 (2008) Genetically Enhanced Possibility Spaces Details   HTML   PDF
Doris C. Rusch
 
Vol 6, No 1 (2012) Geocaching: Interactive Communication Instruments Around the Game Abstract   HTML   PDF
Pirita Johanna Ihamäki
 
Vol 2, No 2 (2008) Grand Theft Auto IV Considered as an Atrocity Exhibition Abstract   HTML   PDF
Martin Pichlmair
 
Vol 6, No 1 (2012) Guest Editorial Preface. Applied Playfulness – 5th Vienna Games Conference (FROG11) Abstract   HTML   PDF
Konstantin Mitgutsch, Jeffrey Wimmer, Herbert Rosenstingl
 
Vol 5, No 1 (2011) How Linearity Affects Narrative: The Incomplete Story of Final Fantasy XIII Abstract   HTML   PDF
Johansen Quijano-Cruz
 
Vol 5, No 1 (2011) How to Define a Genre: A Lacanian-marxist Case Study of the NES Platform Game Abstract   HTML   PDF
Nils Skare
 
Vol 4, No 2 (2010) Hyper-Ludicity, Contra-Ludicity, and the Digital Game Abstract   HTML   PDF
Steven Conway
 
Vol 3, No 1 (2009) I HEART LocoRoco – a reading of a gameplay experience Abstract   HTML   PDF
Emma Westecott
 
Vol 4, No 1 (2010) Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics Abstract   HTML   PDF
Simon Niedenthal
 
Vol 2, No 1 (2008) Innovation NOT Opposition: The Logic of Distinction of Independent Games Details   HTML   PDF
Andreas Jahn-Sudmann
 
Vol 1, No 1 (2007) Introduction Details   HTML   PDF
Emma Westecott, Andreas Jahn-Sudmann, Gareth Schott, Michael Wagner
 
Vol 2, No 1 (2008) Introduction Details   HTML   PDF
Randall James Nichols
 
Vol 2, No 2 (2008) Introduction Details   HTML   PDF
Gareth Schott
 
Vol 2, No 1 (2008) Introduction to Gender and Games – Moving the field forward Details   HTML   PDF
Emma Westecott
 
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