Browse Title Index

Issue Title
Vol 5, No 1 (2011) The Performance of Gameplay: Developing a Ludoliteracy Abstract   HTML   PDF
Drew Davidson
Vol 3, No 1 (2009) The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom Abstract   HTML   PDF
Jaroslav Švelch
Vol 6, No 1 (2012) The Professional Identity of Gameworkers Revisited. A Qualitative Inquiry on the Case Study of German Professionals Abstract   HTML   PDF
Jeffrey Wimmer, Tatiana Sitnikova
Vol 5, No 1 (2011) The Role of Fantasy in Video Games: A Reappraisal Abstract   HTML   PDF
Liam Murray, John Maher
Vol 5, No 1 (2011) The Sentimental Mood of All Star Baseball 2004 Abstract   HTML   PDF
Abe Stein
Vol 6, No 1 (2012) The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium Abstract   HTML   PDF
Virginia F. Holmes
Vol 2, No 1 (2008) Theorizing gender and digital gameplay: Oversights, accidents and surprises Abstract   HTML   PDF
Jennifer Jenson, Suzanne de Castell
Vol 1, No 1 (2007) Think smooth! The challenges, pleasures and pitfalls of WarioWare: Smooth Moves Details   HTML   PDF
Doris Carmen Rusch
Vol 2, No 2 (2008) Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games. Abstract   HTML   PDF
Connie Veugen, Felipe Quérette
Vol 2, No 1 (2008) Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design Abstract   HTML   PDF
Fares Kayali, Peter Purgathofer
Vol 8, No 1 (2014) Types and Bytes. Ludic Seriality and Digital Typography Abstract   HTML   PDF
Lisa Gotto
Vol 6, No 1 (2012) Urban Games to Design the Augmented City Abstract   HTML   PDF
Vanessa De Luca, Maresa Bertolo
Vol 2, No 2 (2008) Using Literary Theory to Read Games: Power, Ideology, and Repression in Atlus’ Growlanser: Heritage of War Abstract   HTML   PDF
Johansen Quijano-Cruz
Vol 3, No 2 (2009) Video Game Genre, Evolution and Innovation Abstract   HTML   PDF
Dominic Arsenault
Vol 2, No 2 (2008) Video Game Play Effects on Dreams: Self-Evaluation and Content Analysis Abstract   HTML   PDF
Jayne Isabel Gackenbach, Beena Kuruvilla
Vol 6, No 1 (2012) What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games Abstract   HTML   PDF
Andrew Ee, Hichang Cho
Vol 4, No 1 (2010) Why so serious? On the relation of serious games and learning Abstract   HTML   PDF
Johannes S. Breuer, Gary Bente
Vol 1, No 1 (2007) ‘Translating Narrative into Code’ – Thoughts on a Technology-Centric Model of Digital Games as Programmable Media Abstract   PDF   HTML
Stefan Werning
Vol 8, No 1 (2014) “Did you shoot the girl in the street?” – On the Digital Seriality of The Walking Dead Abstract   HTML   PDF
Maria Sulimma
Vol 2, No 2 (2008) “Play belongs to Everybody”: An interview with the Ludica Collective Details   HTML   PDF
Cindy Poremba
Vol 8, No 1 (2014) “Tap, tap, flap, flap.” Ludic Seriality, Digitality, and the Finger Abstract   HTML   PDF
Till A. Heilmann
Vol 2, No 2 (2008) “We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games Abstract   HTML   PDF
Arne Schröder
Vol 2, No 2 (2008) “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction Abstract   HTML   PDF
Jason Tocci
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