The Philosophy of Computer Games – Introduction

Authors

  • Jan-Hendrik Bakels

DOI:

https://doi.org/10.7557/23.6351

Keywords:

philosophy, introduction

Abstract

The Philosophy of Computer Games—this special issue's topic—might seem in vogue and out of date at the same time. Out of date on the one hand, because the first wave of philosophical approaches to computer games peaked about ten years ago. On the other hand, a renewed turn to computer game aesthetics and especially the turn towards a phenomenology of computer games that has gained some new momentum recently seem to have brought new attention to what philosophy has to offer to game studies (and vice versa), raising new questions and putting new emphases on old ones.

Author Biography

Jan-Hendrik Bakels

Jan-Hendrik Bakels currently works as assistant professor at Freie Universität Berlin’s film studies department and “Cinepoetics – Center for Advanced Film Studies”. He is also the principal investigator of the digital humanities project “Audiovisual rhetorics of affect”. He concluded his PhD research with a book on audiovisual rhythms, viewer’s affects and film-analytical methods aimed at the empirical reconstruction of audiovisual aesthetics. His research interests include audiovisual poetics, theories on affect and emotion, film-analytical methodologies, digital film studies and interactive audiovisual media.

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Published

2021-09-03

How to Cite

Bakels, J.-H. (2021) “The Philosophy of Computer Games – Introduction”, Eludamos: Journal for Computer Game Culture, 11(1), pp. 1–8. doi: 10.7557/23.6351.

Issue

Section

Perspectives