Playing with Plants, Loving Computers: Queer Playfulness beyond the Human in Digital: A Love Story by Christine Love and Rustle Your Leaves to Me Softly by Jess Marcotte and Dietrich Squinkifer

Authors

DOI:

https://doi.org/10.7557/23.6364

Keywords:

alterity, digital environments, interspecies love, nonhumans, posthumanity, queer indie games, utopia

Abstract

This article argues that queer playfulness sets up a utopian relationality based on desire and vulnerability between human players and their nonhuman Others. Specifically, using the indie games Rustle Your Leaves to Me Softly by Jess Marcotte and Dietrich Squinkifer and Digital: A Love Story by Christine Love as case studies, the article reconfigures the notion of queer playfulness from its more familiar conceptualizations in queer game studies as residing less in willful resistance and agentive subversion than in the willing subjection of the playing self to the play and pleasure of the nonhuman Other—in the case of these games, plants and computers. Thus, queerness manifests as a precarious form of desire that does not seek to and cannot master its object. Ultimately, the article posits queer playfulness as a radical decentering of the human subject and the playing ego in favor of a humble, vulnerable, and contingent form of relationality between humans and their unassimilable Others.

Author Biography

Daniella Gáti, New York University Shanghai

Daniella Gáti is a Lecturer in the Writing Program at NYU Shanghai. Their work focuses on digital media and culture, media archeology, digital humanities, and queer theory. They are particularly interested in how numerical, textual, and multimedia forms of expression intersect to enable the formation of communtiies and selves.

Downloads

Published

2021-09-14

How to Cite

Gáti, D. (2021) “Playing with Plants, Loving Computers: Queer Playfulness beyond the Human in Digital: A Love Story by Christine Love and Rustle Your Leaves to Me Softly by Jess Marcotte and Dietrich Squinkifer”, Eludamos: Journal for Computer Game Culture, 12(1), pp. 87–103. doi: 10.7557/23.6364.

Issue

Section

Perspectives