@article{McArthur_2018, title={Challenging the User-Avatar Dichotomy in Avatar Customization Research}, volume={9}, url={https://eludamos.org/index.php/eludamos/article/view/vol9no1-5}, DOI={10.7557/23.6166}, abstractNote={<p class="MsoNormal" style="text-align: justify;"><span style="font-size: 12.0pt;" lang="EN-US"><span lang="EN-US">The work presented here represents an Actor-Network Theory (ANT) approach to the study of self-representation in games. Though the development of a novel analytical framework we aim to challenge the anthropocentric approach that is all too common to identity work in</span><span lang="FR-CA"> favour</span><span lang="EN-US"> of an ANT approach. We argue that self-representation studies must break free of the user-avatar dichotomy in order to reveal how other factors, such as design practices, socioeconomic factors, digital and offline cultures, as well as researchers' own lived experiences and assumptions affect self-representational practices.</span></span></p>}, number={1}, journal={Eludamos: Journal for Computer Game Culture}, author={McArthur, Victoria}, year={2018}, month={Sep.}, pages={75–94} }