VEUGEN, C.; QUÉRETTE, F. Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games. Eludamos: Journal for Computer Game Culture, [S. l.], v. 2, n. 2, p. 215–239, 2008. DOI: 10.7557/23.5983. Disponível em: https://eludamos.org/index.php/eludamos/article/view/vol2no2-6. Acesso em: 22 jul. 2024.