KLIMMT, C. Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer. Eludamos: Journal for Computer Game Culture, [S. l.], v. 3, n. 1, p. 23–31, 2009. DOI: 10.7557/23.5992. Disponível em: https://eludamos.org/index.php/eludamos/article/view/vol3no1-4. Acesso em: 29 mar. 2024.