CONWAY, S. Hyper-Ludicity, Contra-Ludicity, and the Digital Game. Eludamos: Journal for Computer Game Culture, [S. l.], v. 4, n. 2, p. 135–147, 2010. DOI: 10.7557/23.6040. Disponível em: https://eludamos.org/index.php/eludamos/article/view/vol4no2-2. Acesso em: 12 dec. 2024.