DE LELLIS, L. How Gamification Affects Crowdsourcing: The Case of Amazon Mechanical Turk. Eludamos: Journal for Computer Game Culture, [S. l.], v. 10, n. 1, p. 27–37, 2020. DOI: 10.7557/23.6170. Disponível em: https://eludamos.org/index.php/eludamos/article/view/vol10no1-3. Acesso em: 19 apr. 2024.