DENSON, S. Gaming and the ‘Parergodic’ Work of Seriality in Interactive Digital Environments. Eludamos: Journal for Computer Game Culture, [S. l.], v. 11, n. 1, p. 9–37, 2021. DOI: 10.7557/23.6352. Disponível em: https://eludamos.org/index.php/eludamos/article/view/vol11no1-2. Acesso em: 28 apr. 2024.