De Lellis, Lorenzo. “How Gamification Affects Crowdsourcing: The Case of Amazon Mechanical Turk”. Eludamos: Journal for Computer Game Culture 10, no. 1 (April 21, 2020): 27–37. Accessed March 29, 2024. https://eludamos.org/index.php/eludamos/article/view/vol10no1-3.