Browse Title Index

Issue Title
Vol 2, No 1 (2008) Theorizing gender and digital gameplay: Oversights, accidents and surprises Abstract   HTML   PDF
Jennifer Jenson, Suzanne de Castell
Vol 1, No 1 (2007) Think smooth! The challenges, pleasures and pitfalls of WarioWare: Smooth Moves Details   HTML   PDF
Doris Carmen Rusch
Vol 2, No 2 (2008) Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games. Abstract   HTML   PDF
Connie Veugen, Felipe Quérette
Vol 2, No 1 (2008) Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design Abstract   HTML   PDF
Fares Kayali, Peter Purgathofer
Vol 8, No 1 (2014) Types and Bytes. Ludic Seriality and Digital Typography Abstract   HTML   PDF
Lisa Gotto
Vol 10, No 1 (2019) Understanding the User Experience of AI Through the Lens of Game Studies Abstract   PDF
Henrik Warpefelt, Magnus Johansson
Vol 6, No 1 (2012) Urban Games to Design the Augmented City Abstract   HTML   PDF
Vanessa De Luca, Maresa Bertolo
Vol 2, No 2 (2008) Using Literary Theory to Read Games: Power, Ideology, and Repression in Atlus’ Growlanser: Heritage of War Abstract   HTML   PDF
Johansen Quijano-Cruz
Vol 3, No 2 (2009) Video Game Genre, Evolution and Innovation Abstract   HTML   PDF
Dominic Arsenault
Vol 2, No 2 (2008) Video Game Play Effects on Dreams: Self-Evaluation and Content Analysis Abstract   HTML   PDF
Jayne Isabel Gackenbach, Beena Kuruvilla
Vol 6, No 1 (2012) What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games Abstract   HTML   PDF
Andrew Ee, Hichang Cho
Vol 4, No 1 (2010) Why so serious? On the relation of serious games and learning Abstract   HTML   PDF
Johannes S. Breuer, Gary Bente
Vol 1, No 1 (2007) ‘Translating Narrative into Code’ – Thoughts on a Technology-Centric Model of Digital Games as Programmable Media Abstract   PDF   HTML
Stefan Werning
Vol 8, No 1 (2014) “Did you shoot the girl in the street?” – On the Digital Seriality of The Walking Dead Abstract   HTML   PDF
Maria Sulimma
Vol 2, No 2 (2008) “Play belongs to Everybody”: An interview with the Ludica Collective Details   HTML   PDF
Cindy Poremba
Vol 8, No 1 (2014) “Tap, tap, flap, flap.” Ludic Seriality, Digitality, and the Finger Abstract   HTML   PDF
Till A. Heilmann
Vol 2, No 2 (2008) “We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games Abstract   HTML   PDF
Arne Schröder
Vol 2, No 2 (2008) “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction Abstract   HTML   PDF
Jason Tocci
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