Browse Title Index


 
Issue Title
 
Vol 2, No 2 (2008) Using Literary Theory to Read Games: Power, Ideology, and Repression in Atlus’ Growlanser: Heritage of War Abstract   HTML   PDF
Johansen Quijano-Cruz
 
Vol 3, No 2 (2009) Video Game Genre, Evolution and Innovation Abstract   HTML   PDF
Dominic Arsenault
 
Vol 2, No 2 (2008) Video Game Play Effects on Dreams: Self-Evaluation and Content Analysis Abstract   HTML   PDF
Jayne Isabel Gackenbach, Beena Kuruvilla
 
Vol 6, No 1 (2012) What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games Abstract   HTML   PDF
Andrew Ee, Hichang Cho
 
Vol 4, No 1 (2010) Why so serious? On the relation of serious games and learning Abstract   HTML   PDF
Johannes S. Breuer, Gary Bente
 
Vol 1, No 1 (2007) ‘Translating Narrative into Code’ – Thoughts on a Technology-Centric Model of Digital Games as Programmable Media Abstract   PDF   HTML
Stefan Werning
 
Vol 8, No 1 (2014) “Did you shoot the girl in the street?” – On the Digital Seriality of The Walking Dead Abstract   HTML   PDF
Maria Sulimma
 
Vol 2, No 2 (2008) “Play belongs to Everybody”: An interview with the Ludica Collective Details   HTML   PDF
Cindy Poremba
 
Vol 8, No 1 (2014) “Tap, tap, flap, flap.” Ludic Seriality, Digitality, and the Finger Abstract   HTML   PDF
Till A. Heilmann
 
Vol 11, No 1 (2020) “This Is a Story about Regeneration”: Understanding The Missing: J. J. Macfield and the Island of Memories Abstract   PDF
Anne Ladyem McDivitt
 
Vol 2, No 2 (2008) “We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games Abstract   HTML   PDF
Arne Schröder
 
Vol 2, No 2 (2008) “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction Abstract   HTML   PDF
Jason Tocci
 
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