Editorial

Transitions

Authors

DOI:

https://doi.org/10.7557/23.6980

Keywords:

transition, Eludamos

Abstract

In this editorial, we outline recent developments in the organization of the journal and briefly summarize each contribution.

References

Bal, M. (2002) Travelling Concepts in the Humanities: A Rough Guide. Toronto: University of Toronto Press.

FromSoftware (2022) Elden Ring. Bandai Namco Entertainment (PC).

Gygax, G., and Arneson, D. (1974) Dungeons & Dragons. TSR (1974–1997) and Wizards of the Coast (1997–present).

Hocking, C. (2007) Ludonarrative Dissonance in Bioshock: The Problem of What the Game Is About. Click Nothing. Available from: http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html [Accessed 20 December 2022].

Huizinga, J. (1955 [1938]) Homo Ludens: A Study of the Play Element in Culture. Boston: Beacon Press.

Inkle (2019) Heaven’s Vault. Inkle (PC).

Mobius Digital (2019) Outer Wilds. Annapurna Interactive (PC).

Modern Storyteller (2021) The Forgotten City. Dear Villagers (PC).

Reinhard, A. (2018) Archaeogaming: An Introduction to Archaeology in and of Video Games. Oxford: Berghahn Books. https://doi.org/10.2307/j.ctvw04bb5

Valve and Hidden Path Entertainment (2012) Counter-Strike: Global Offensive. Valve (PC).

Downloads

Published

2022-12-31

How to Cite

Pötzsch, H. and Jørgensen, K. (2022) “Editorial: Transitions”, Eludamos: Journal for Computer Game Culture, 13(1), pp. 1–5. doi: 10.7557/23.6980.

Issue

Section

Introduction