Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design

Authors

  • Fares Kayali Institute for Design & Assessment of Technology, Vienna University of Technology
  • Peter Purgathofer Institute for Design & Assessment of Technology, Vienna University of Technology

DOI:

https://doi.org/10.7557/23.5974

Abstract

Sports videogames need to model a complex reality to a gratifying game experience. This paper suggest a methodology and terminology to describe and explain deviations from pure simulation in sports videogames design. Using the terms of abstraction and transformation and by introducing a graphic representation for those qualities in respect to realism, selected games are qualitatively analysed regarding their respective implementations of reality.

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Published

2008-02-29

How to Cite

Kayali, F. and Purgathofer, P. (2008) “Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design”, Eludamos: Journal for Computer Game Culture, 2(1), pp. 105–127. doi: 10.7557/23.5974.

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