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Vol. 11 No. 1 (2020)
Vol. 11 No. 1 (2020)
DOI:
https://doi.org/10.7557/23.111
Published:
2020-04-21
Perspectives
The Philosophy of Computer Games – Introduction
Jan-Hendrik Bakels
1-8
PDF
Gaming and the ‘Parergodic’ Work of Seriality in Interactive Digital Environments
Shane Denson
9-37
PDF
A Game on Time: The Witness and the Temporality of the Digital Image
Patrick Saxton Brown
39-54
PDF
Gaming Under Biopolitical Sovereign Power
The Chronotope of the Abject in The Binding of Isaac
Mike Piero
55-70
PDF
Steps towards a Phenomenology of Video Games—Some Thoughts on Analyzing Aesthetics and Experience
Jan-Hendrik Bakels
71-97
PDF
“This Is a Story about Regeneration”: Understanding The Missing: J. J. Macfield and the Island of Memories
Anne Ladyem McDivitt
99-110
PDF
The Lifelike Death: Dark Souls and the Dialectics in Black
Daniel Illger
111-123
PDF
Training for the Military? Some Historical Considerations Towards a Media Philosophical Computer Game Philosophy
Doug Stark
125-144
PDF
The Game Studies Crisis: What Are the Rules of Play?
Marc Ouellette, Steven Conway
145-159
PDF
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