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  1. Home /
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  3. Vol. 11 No. 1 (2020)

Vol. 11 No. 1 (2020)

On the Philosophy of Computer Games
DOI: https://doi.org/10.7557/23.111
Published: 2020-04-21

Perspectives

  • The Philosophy of Computer Games – Introduction

    Jan-Hendrik Bakels
    1-8
    • PDF
  • Gaming and the ‘Parergodic’ Work of Seriality in Interactive Digital Environments

    Shane Denson
    9-37
    • PDF
  • A Game on Time: The Witness and the Temporality of the Digital Image

    Patrick Saxton Brown
    39-54
    • PDF
  • Gaming Under Biopolitical Sovereign Power The Chronotope of the Abject in The Binding of Isaac

    Mike Piero
    55-70
    • PDF
  • Steps towards a Phenomenology of Video Games—Some Thoughts on Analyzing Aesthetics and Experience

    Jan-Hendrik Bakels
    71-97
    • PDF
  • “This Is a Story about Regeneration”: Understanding The Missing: J. J. Macfield and the Island of Memories

    Anne Ladyem McDivitt
    99-110
    • PDF
  • The Lifelike Death: Dark Souls and the Dialectics in Black

    Daniel Illger
    111-123
    • PDF
  • Training for the Military? Some Historical Considerations Towards a Media Philosophical Computer Game Philosophy

    Doug Stark
    125-144
    • PDF
  • The Game Studies Crisis: What Are the Rules of Play?

    Marc Ouellette, Steven Conway
    145-159
    • PDF

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ISSN: 1866-6124

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