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Vol. 3 No. 1 (2009)
Vol. 3 No. 1 (2009)
DOI:
https://doi.org/10.7557/23.31
Published:
2009-02-26
Positions
Reproducing the machine
Mia Consalvo
1-3
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Perspectives
Serious games taken seriously
Christian Swertz
7-8
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Passionate Digital Play-Based Learning. (Re)Learning in computer games like Shadow of the Colossus
Konstantin Mitgutsch
9-22
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Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer
Christoph Klimmt
23-31
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Notes on the Biographical Meaning of Games and Online-Games
Helle Meister, Gerrit Herlyn
33-41
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Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs
Diane Carr, Martin Oliver
43-53
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Articles
Games and Self-Imagining, a Comparative Media Perspective
Jan Van Looy
57-68
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'I am Trying to Believe': Dystopia as Utopia in the Year Zero Alternate Reality Game
Alexander Charles Oliver Hall
69-82
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Reviews
I HEART LocoRoco – a reading of a gameplay experience
Emma Westecott
85-93
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The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom
Jaroslav Švelch
95-102
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Pure Hardcore? wipEout HD and current game design
Fares Kayali
103-106
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Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3
Martin Pichlmair
107-113
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