No B.S.: The Contemporary Practice of Game Education, Design, and Development
DOI:
https://doi.org/10.7557/23.6120Abstract
This interview is excerpted from a series we conducted in 2010 with Quentin Rezin, a scripter/level designer at inXile Entertainment (http://www.inxile-entertainment.com/). Prior to joining inXile, Rezin studied computer science at the University of Arkansas and interned at Disney Interactive Studios/Buena Vista Games. He is currently working on Hunted: The Demon’s Forge.Published
2010-04-27
Issue
Section
Interviews
How to Cite
McAllister, K. S., & Ruggill, J. E. (2010). No B.S.: The Contemporary Practice of Game Education, Design, and Development. Eludamos: Journal for Computer Game Culture, 4(1), 117–122. https://doi.org/10.7557/23.6120