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Vol. 4 No. 1 (2010)
Vol. 4 No. 1 (2010)
DOI:
https://doi.org/10.7557/23.41
Published:
2010-05-08
Articles
Postcolonial Playgrounds: Games and postcolonial culture
Sybille Lammes
1-6
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Why so serious? On the relation of serious games and learning
Johannes S. Breuer, Gary Bente
7-24
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The Computer Game as a Somatic Experience
Henrik Smed Nielsen
25-40
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Discourse Engines for Art Mods
Cindy Poremba
41-56
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Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum
Jonathan Belman, Mary Flanagan
57-67
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Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics
Simon Niedenthal
69-83
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Interviews
The Museology of Computergames—An interview with the curator of the Computerspiele Museum, Andreas Lange, and art historian and archivist Dr. Winfried Bergmeyer, Berlin.
Claudia Costa Pederson
87-100
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Development in Context
Judd Ethan Ruggill, Ken S. McAllister
101
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"Stay Small and Keep it All": Making a Big Splash in Boutique Game Development
Ken S. McAllister, Judd Ethan Ruggill
103-107
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Evoking the Inexpressible: The Fine Art and Business of Games
Jennifer deWinter, Ken S. McAllister, Judd Ethan Ruggill
109-115
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No B.S.: The Contemporary Practice of Game Education, Design, and Development
Ken S. McAllister, Judd Ethan Ruggill
117-122
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Reviews
Planets as small as your house. A review of Super Mario Galaxy
Ruben Aize Meintema
125-128
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Book Review: The Ethics of Computer Games by Miguel Sicart
Matthew Geyer Kaplan
129-131
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