Career attitudes of men and women working in the computer games industry

Julie Prescott, Jan Bogg


There is a paucity of research on game workers attitudes of working in the male domain of computer games. The overall objective of this article is to look at both female and male attitudes towards work-life balance issues, women’s career barriers within the industry and their attitudes towards their own career progression. The study gained quantitative, international data from 454 women and 93 men working in the industry. Analysis revealed some surprising similarities and interesting differences. Results and implications are discussed.


Career attitudes, Computer games industry, Gender, Barriers, Progression, Work life balance

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