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Vol. 5 No. 1 (2011)
Vol. 5 No. 1 (2011)
DOI:
https://doi.org/10.7557/23.51
Published:
2011-07-21
Positions
The Performance of Gameplay: Developing a Ludoliteracy
Drew Davidson
1-3
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Articles
Career attitudes of men and women working in the computer games industry
Julie Prescott, Jan Bogg
7-28
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First-Person Shooters: Immersion and Attention
Mark Grimshaw, John Charlton, Richard Jagger
29-44
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The Role of Fantasy in Video Games: A Reappraisal
Liam Murray, John Maher
45-57
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How to Define a Genre: A Lacanian-marxist Case Study of the NES Platform Game
Nils Skare
59-69
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Ambivalence and Recursion in Castlevania: Symphony of the Night
Paul Martin
71-90
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Interviews
Moving Targets: The Constant Change of Mobile Game Development
Judd Ruggill, Ken S. McAllister
93-98
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Reviews
Review of Video Game Spaces: Image, Play, and Structure in 3D Game Worlds
Evan Snider
101-103
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How Linearity Affects Narrative: The Incomplete Story of Final Fantasy XIII
Johansen Quijano-Cruz
105-110
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The Sentimental Mood of All Star Baseball 2004
Abe Stein
111-115
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