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Vol. 10 No. 1 (2019)
Vol. 10 No. 1 (2019)
DOI:
https://doi.org/10.7557/23.101
Published:
2021-08-22
Perspectives
Games and AI: Paths, Challenges, Critique
Mathias Fuchs, Andreas Sudmann
1-7
PDF
A Feel for the Game: AI, Computer Games and Perceiving Perception
Marc Ouellette, Steven Conway
9-25
PDF
How Gamification Affects Crowdsourcing: The Case of Amazon Mechanical Turk
Lorenzo De Lellis
27-37
PDF
Study of Artificial Intelligent Algorithms Applied in Procedural Content Generation in Video Games
Martín González-Hermida, Enrique Costa-Montenegro, Beatriz Legerén-Lago, Antonio Pena-Giménez
39-54
PDF
Gamified Flow and the Sociotechnical Production of AI
Mario Khreiche
55-65
PDF
The Development of Decision Support Systems in the 1960s as Antecedent of “AI-Rationality”
Rolf F. Nohr
67-90
PDF
The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips
Matthew Schmalzer
91-108
PDF
Design Foundations for Emotional Game Characters
Geneva Smith, Jacques Carette
109-140
PDF
Games, AI and Systems
Michael Straeubig
141-160
PDF
Alive: A Case Study of the Design of an AI Conversation Simulator
Eric Walsh
161-181
PDF
Understanding the User Experience of AI Through the Lens of Game Studies
Henrik Warpefelt, Magnus Johansson
183-195
PDF
Articles
Playing with Fear: The Aesthetics of Horror in Recent Indie Games
Jan-Noel Thon
197-231
PDF
A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games
Jens Kjeldgaard-Christiansen
233-250
PDF
Call for Papers
On the Philosophy of Computer Games. Special Issue
Jan-Hendrik Bakels, Serjoscha Wiemer
PDF
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