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Vol. 3 No. 2 (2009)
Vol. 3 No. 2 (2009)
DOI:
https://doi.org/10.7557/23.32
Published:
2009-10-27
Positions
Doubly Real: Game Studies and Literary Anthropology; or, Why We Play Games
Philipp Schweighauser
115-132
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Perspectives
Generations and Game Localization
Darshana Jayemanne
135-147
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Video Game Genre, Evolution and Innovation
Dominic Arsenault
149-176
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Generations of Game Analytics, Achievements and High Scores
Ben Medler
177-194
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Fahrenheit and the premature burial of interactive movies
Jonathan Lessard
195-205
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Articles
Chopin's Dream as Reality: A Critical Reading of Eternal Sonata
Johansen Quijano-Cruz
209-218
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Letter from the Wilderness
Mark Mullen
219-244
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Just Gaming: On Being Differently Literate
Alex Kendall, Julian McDougall
245-260
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An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics
Dan Pinchbeck
261-279
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Playing with one’s self: notions of subjectivity and agency in digital games
Alec Charles
281-294
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Repelling the Invasion of the “Other”: Post-Apocalyptic Alien Shooter Videogames Addressing Contemporary Cultural Attitudes
Ryan Lizardi
295-308
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Ten years later
Gerit Götzenbrucker, Margarita Köhl
309-324
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