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Vol. 6 No. 1 (2012)
Vol. 6 No. 1 (2012)
DOI:
https://doi.org/10.7557/23.61
Published:
2012-06-06
Perspectives
Guest Editorial Preface. Applied Playfulness – 5th Vienna Games Conference (FROG11)
Konstantin Mitgutsch, Jeffrey Wimmer, Herbert Rosenstingl
1-4
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Playing for Plot in the Lost and Portal Franchises
Jason Mittell
5-13
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Objects of Desire - A Reading of the Reward System in World of Warcraft
Lasse Juel Larsen
15-24
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What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games
Andrew Ee, Hichang Cho
25-37
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Designing a Game for Playful Communication within Families
Ida Marie Toft, Amani Naseem
39-52
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Teaching Serious Issues through Player Engagement in an Interactive Experiential Learning Scenario
Henrik Schoenau-Fog
53-70
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Urban Games to Design the Augmented City
Vanessa De Luca, Maresa Bertolo
71-83
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Designscape – A Suggested Game Design Prototyping Process Tool
Jon Manker
85-98
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Articles
Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games
Simon Niedenthal
101-131
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Geocaching: Interactive Communication Instruments Around the Game
Pirita Johanna Ihamäki
133-152
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The Professional Identity of Gameworkers Revisited. A Qualitative Inquiry on the Case Study of German Professionals
Jeffrey Wimmer, Tatiana Sitnikova
153-169
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Reviews
The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium
Virginia F. Holmes
173-175
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